Latest from the series
PART 03Approaching the Pipeline
Define what the work needs, set an achievable scope, and keep artists and developers connected.
Read the latest article →Creative Studio Architect & Leadership
I help creative studios launch new capabilities and take on their first feature—bringing teams, production, and technology together around the work.
Latest from the series
PART 03Define what the work needs, set an achievable scope, and keep artists and developers connected.
Read the latest article →Work with me
Launch
Shape the leadership team, responsibilities, and production foundations the work will need.
First feature
Understand where existing methods will hold up, what needs to change, and how to make the transition.
Scale
Connect creative ambition to practical decisions about people, pipeline, schedule, and resources.
Experience in practice
One of the founding supervisors, helping establish a new animation operation while the team made its first feature.
Helping build the supervisory team, review practices, production structures, and pipeline methods for longer work.
Evaluating the team, communication structure, pipeline, and production assumptions behind the transition.
What I Learned Building Animation Studios
Define what the work needs, set an achievable scope, and keep artists and developers connected.
The first leaders establish legitimacy, define the vision, and create the culture.
How to understand what already works and make the case for change.
About Kevin

My work has taken me from making images to leading departments, supervising productions, developing pipelines, and helping studios build new capabilities.
That experience shapes how I work: understand what is already strong, give leaders real ownership, and build capability the organization can sustain.
Let’s talk about the work ahead and what it will take to get there.